Friday, May 2, 2008

What not to do?

Been scribbling lots and lots of notes for RBH over the past week or two. And more than once I've found myself stopping, sitting back, and wondering "Is this what I want to do with this game?"

See, I've got all these wonderful options, a bulging sack of idea-lewt if you will, and they don't all work together. Some of it, most of it, has to get thrown away. And it's hard to make the decision about what goes and what stays. Like, I've got these great ideas for how I want the setting to be presented and how the character classes should interact with that material. And those ideas keep pestering me to change up the classes and their powers pretty significantly. But then I look at all those changes and I start wondering if I'll starting to loose my connection to the simplicity that makes the game cool.

I don't know. I'm still working on it. I'll keep you updated.