Saturday, July 12, 2008

The d12

Hi everybody. It's been a while since I've posted. But, except for a few weeks last month where my mind was fully occupied with camping, RBH hasn't been far from my thoughts.

If you're reading this, then you're probably a dedicated fan of this thing. Thank you. You rock.

I thought I'd share with you my thoughts on the use of the d12. I've had lots of folks tell me that they don't like it, or that they thought the system would be better off without it. I understand and respect that opinion, but I don't agree with it.

I love the way the d12 works in this system. Not just the way the math works with the attributes, but also the very fact that you do have to switch between your dice when you're killing and when you're, you know... doing anything besides killing. That's right: I like the fact that you have to switch dice. It feels good. It's a switching-gears feeling that I think is appropriate and fun.

If you use a d10 in place of the d12, you may not be screwing with the math much, but you are certainly going to loose that gear-switching-feeling.

And hey, be honest with me, the reason why you're balking at the d12 is because you don't have as many sitting around you're house, isn't it? I mean, if you had as many d12s as you had d10s, would you feel the same way?

Food for thought.