The other night's playtest at Mark's place was excellent. The system really does move along pretty well. But I did notice that it suffers from a slight bit of imbalance. The PCs were lording over the monsters. Since there was little or no chance of even a single PC falling to the monsters' attacks, that kinda made it a bit less awesome.
Here's what I think I'm gonna do:
Change the AC numbers for heavy and very heavy armor
This will reduce the whiff-factor just a bit. More blood and less whiff = more good.
Uber > 16
VH > 14
Heavy > 12
Light > 10
None > 8
Ramp up the Awezome Monstr Powrz
I had been kinda pulling my punches on the powers. But now I'm 100% certain that powering down the monsters makes fights lame. My laughing/teleporting/knives-of-darkness baddie was probably the only interesting monster I made all night.
Come up with some kind of balance formula
The game won't break if the GM throws in monsters that are too weak or too strong, it'll just make things slightly less awesome. Therefore, there needs to be a way for the GM to know if his monsters are an even match for the PCs or not. I'll definately have to work on this bit.