Hey all, I'm back. I fixed those links there and they lead to the 2nd edition rules and character sheet again. No updates yet.
But I think I just had a really good idea. I'm going to remove "connections" from Arenas. Instead of having a map of circles connected by lines, where the circles indicate arenas and the lines indicate ways of getting from one to the other, one can instead move from any one Arena to any other Arena with a single action.
Yeah. Naturally, the move must still be consistant within the fiction. BUT! As we all already know, that fiction is fluid and subject to change by means of a player taking the Move action with their character.
For example: Your character moves from the Courtyard, to the Stairs, to the Balcony, establishing each as Arenas, and further establishing a connection C-S-B. But what if someone wanted to move from the Courtyard to the Balcony in a single move? Simple! You just have to describe how your character manages to bypass the stairs. Does he run up the side of the tower with Bird Feet? Or make the jump in a single leap via their amazing Daring? That's for you to describe and for your fellow players to agree to.
That leads me to another bit of rule that I don't think I've let you in on yet. See, we were just kinda playing around with the thing this past spring and I never really decided how I wanted to impliment it: Requiring a successful Attribute roll to enter an Arena.
In one particular session we decided that a particular arena was "hidden". One had to make a successful Alertness roll (vs. 8 IIRC) before one could enter the arena. There was another Arena, a crumbling aquaduct, that was difficult to scale, and so required a successful Daring roll to enter.
Those two rules solve most of the issues I was having when we played last. I just have one more really important thing to resove with the combat rules, then I can re-tune the Talents to fit the new system, and I'll have a 3rd edition ready for playtest.