Lisa, Mark, Andy, and I were sitting about, talking about gaming the other night. We were specifically there to talk about TBZ, but you know how gaming minds wander.
So we ended up sparing a few minues for the Hack. I mentioned how I had a half-made fix in mind. I laid it out for Mark & Andy, and about two seconds later Mark fixed it so that it's awesome. Check it out:
First, what the tokens do.
The single "Spotlight Token" is out. In it's place are an unlimited number of tokens. Let's call them "Awesome Tokens" for now. Or "ATs". You'll start out any particular combat with zero ATs. If you have any tokens when you make an attack roll (successful or not) you may use the tokens to accentuate that roll. Each token may be used as a +2 to hit modifier or a +1 damage modifier.
For example: Say you need a 16 to hit (Uber Armor), but you only rolled a 13. You could use two tokens to boost your roll to a 17. Now you've hit. If you had any more tokens left over, you could then use them to increase your damage. Not that you need to roll under your target number to use tokens. Say you roll a 20. You've already got the Face Die bonus, and you've definately hit. You can use those two ATs to gain a +2 damage bonus instead of needing them to hit.
Did I make that more confusing than it needed to be?
How do you get these Tokens of Awesomeness?
This is the part that Mark made awesome. Roll 1d12 + [Attribute] against the AC chart (yes, the AC chart). If you hit the lowest number (8) you get 1 token. If you hit the next number up (10) you get two tokens. So on & so forth 'till you could theoretically get 5 tokens for rolling a 16. Naturally, you'd need at least a +4 modifier to your attribute to get that awesome roll, but hey, these tokens are pretty damned cool.
Also: If you manage to roll 7 or lower, you don't get any tokens at all. In fact, the monster (or one of the monsters) gets one instead. Whatever you were trying to do, you did it so badly that you gave your advantage away.
Also: When you earn tokens, you don't have to keep them for yourself. You can give them to other players.
There's two issues I haven't resolved yet.
1. What narration or fiction should this roll support? Crazy stunts? Out-maneuvering the monsters? Something cool and easy to narrate, I would hope.
2. What attribute should be tied to the roll. I definately want a specific one tied to it every roll. That's kinda important to me. But I don't know what that attribute should be. Daring? Wits? Something else entirely? I dunno. But I'm sure it'll be tightly tied to the first issue.
C. What to call the tokens & the associated action? Because "Awesome Tokens" isn't awesome enough. Or, at least, it's not really awesome color.