The Errol Flynn / Spotlight token thing isn't doing the job I designed it to do. The initial desire that spawned the rule that eventually became the Errol Flynn thing was a desire to give the players a chance to author something dangerous and cool for their character, to gain an advantage in the combat, without having to change arenas.
Technically the EF action does do that. The problem is that once a player has the token, no one is really interested in taking it away from them. It's like the choice dries up. That's no good.
That immediately leads me to the conclusion that the advantage a player recieves from the action cannot be limited. Assuming we're talking about tokens, then what that means is there cannot be a limited number of tokens.
Hrm. I'm hitting a wall with this right now. I'll post this up, stew on it for a bit, and try posting again later on.