I'm giving serious consideration to scrapping the current attributes. They work ok, but they aren't singing to me. They don't make me as happy as I think they could.
I have this tiny seed of an idea I'd like to explore. I'm having a bit of a hard time finding the words to describe it, so bear with me.
Vincent once wrote about how he intentionally authored the attributes for DITV so that increasing your character's capacity for one thing also increased their capacity for another thing. Like how increasing Acuity would make the character better at talking and gunfighting (iirc).
That's kinda what I've got in mind. Only I'm imagining something a bit more simple and direct. Imagine that RBH had three or four attributes and that each one had a direct tie in to combat. At the same time, each of those three or four attributes would also cover all the non-combat things I expect characters to get into: Like sneaking past guards and seducing the sons of kings.
Now the trick is going to be figuring out what those attributes might be.