As of this afternoon I have 30 really good Talents. I need at least five more. If I could come up with twelve more, I'd be even happier.
I've re-scaled damage. The original damage scale was "one and sometimes two", but the creation of the Combat Token system let that get a bit out of hand. With a tweak to Heavy & Very Heavy weapons, as well as an adjustment to the cost of bonus damage from tokens, I think I now have a very satisfying "one, sometimes two, and very rarely three" scale.
Directly tied to that, I've re-scaled the HP for PCs, NPCs, and monsters. Each character or monster will have fewer HP, but with the damage under control, that should work out just fine.
And directly tied to that, I've also changed both the healing system (just a tiny bit) and the PC Death mechanism. I love having the death of a PC hovering over the game, but I decided that I'd like it better if there were a little less random chance and a little more conscious player investment.
I know there's going to be some pretty serious changes to combat, but I haven't really ironed all those bits out yet. I'm changing a few of the standard combat actions. Getting that bit right will make or break this new version. I'm also toying with the idea of removing the classic Initiative mechanism and replacing it with something that has more room for players to riff off of each other.
That's all for now.